Without a doubt, the most important things for my classes are motivation and fun. Every class is focused not on a set lesson plan, but instead on what the student wants to achieve, tailoring the lessons personally and individually based on their needs. Every class is as hands-on as possible, and each student receives additional bonus credit work to attempt in their own time.
I believe in a practical approach and so I like my students to take the wheel and explore the content by creating mini-projects.
I help students first by making sure they understand the material they're working with and the methods it takes to get to the answer. I believe anyone can do anything and be what they want to be if they put their minds and persistence to it. That's how I got into the academy.
I'm confident to say that I know how to inspire children with beautiful examples of computing concepts & happy programming lessons. I have interesting softwares, just for kids & based on their ages. Truly I am an engineering soul who strives to inspire little ones to see the beauty in computing.
Generally work best in offering assistance and guidance when you already have some task that must be met. Excellent ability to track down and solve issues you may be having with an assignment you are stuck on and explaining where you went wrong to help you avoid that problem in the future.
My classes are remote, but I am always accessable with Skype / Discord always available to my students. There is a private Discord channel that we will set up and will allow you to collaberate with other students, and communicate with me directly.
The approach I most commonly used was a hybrid mixture of lectures in which students followed along at their own computers, and hands on self paced activities that students would complete individually as I moved around the room to provide assistance one on one.
I am trying to help students who doesn't understand or know programming, computer gaming, or other fields. I would see where the student is struggling and try to focus on that area until the student has it down. My mythology is to see what the student likes and try to change some of the questions around so they can understand the question.
Building games (and programming in general) is about finding solutions for problems. This will be a common theme across lessons. I like to start tutor sessions by giving a brief overview of the subjects to be discussed and then go into some more detail on those subjects.
My intention is to show people the easiest way to go about learning how to code. I started out trying to learn how to code the hard way and without any sort of real guidance.
Collaboration! It is incredibly vital that we communication well and work on fusing ideas and concepts together to create a better experience and thereby a better game. We will work together on Concepts, Planning, Execution, and Scoping, all while keep the key ingredients of Technology, Aesthetics, Story, and Mechanics in mind.
I base my classes on the experience gathered throughout my 25 years in the video game industry. My teaching style is very hands-on with frequent fun homework tasks and clear and defined milestones and objectives.
I take a very hands on approach to teaching programming skills. I believe the best way to learn is by doing projects. I also focus on the best practices so you can learn to write effective and scalable code from the start. I like to help my students find the fun in what they are learning because fun makes learning much easier.
My Level of gaming are for any age of people who are eager to learn. Patinece and time will make the progress a success.
feel comfortable and engage mind into learning. show learning intention( reason why we are learning it) and how it fits in the big picture of KUSQ (knowledge,Understanding, skills and Qualifications) See simple clear example/s (resource/s chunked up) , understand how it works (modelling)...
Each student is unique and has a unique way of learning, and I teach with this idea at the heart. In general, I start with the high level concepts, the ideas behind what is being taught, and the history of how it was learned, along with its practical applications.
I like to start off with jumping straight into the fire of any game. I believe this is the quickest way for you to learn how to play any type of game. Once you get use to the speed of the game you will become accustom to taking on challenges that you once could not do. If you need the game to be slowed down and have me run through the basics I will be happy to help you out that way also.
I believe the best introduction to programming is through video game design. My students start by learning the fundamentals and developing a project with supervision. This applies the skills learned and thereby cements them in long term memory for the next challenge.
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