My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
My method on teaching people at such a young age is quite the same, most of the time kids are generally very nervous and can break down to the intimidation of being in a room with strangers, I combat this in a few different ways.
I like to approach the student own project or propose one from beginning to end so we could develop all the competences needed for a successful design project , 3d printing operation , material selection and applying finishes to the prototype.
My teaching methodology is based upon the production requirements. I mostly develop my curriculum based upon the industry standard so that the students are production ready, able to cope with the way how production pipeline works and deal with tight deadline.
My teaching process is modelled after project based learning. Each lesson is reduced into a short hands-on exercises followed by a larger creative project. This approach ensures that each student 'learns by doing', learning problem solving and design skills and has been proven to work with past results in the HSC Multimedia subject.
As I spend year learningnew technologies I have came across many ways of teaching and trasnefring the knowledge, I demonstrate the whole process briefly to demonstrate all the steps and sub steps then I fill ap with deep explanation and .
Base my teachings around all the game design experience I have and tricks to capture an addictive playing experience ever
I am a hands on person, I prefer to teach students/clients directly. With that being said, I am able to demonstrate and guide them directly if they run into trouble. Besides its better to meet up in person, that way clients/students won't be bored/distracted.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences. I am a professional artist/designer so I have to keep up with all the latest tools.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
my methodology adapts to all types of profiles, depending on age and experience, and allows you to exceed your limits. You will have very complete artistic bases in drawing, colorization, sculpture, and animation. You will have the opportunity to integrate your achievements in a personal project fun, allowing you to present your talents to others.
I like to take the time to thoroughly explain each subject, being considerate of each student's needs and ability to comprehend the lessons. I'll base my teachings from my own learning experience and will make sure to strenghten them with additional material and exercises.
Together we will make a game in which you will decide a lot yourself! You will learn by doing, and I will teach you theory about the topics that you want to learn more about, or that are relevant to the game we are making. You can always ask about more subjects so that I can also teach them.
My teaching methods are to give my students the required tools and basic foundation for what they want to accomplish rather than telling them the exact thing they should accomplish. Alongside this proper constructive criticism and feedback to help the students take a step back from themselves and see their work from different perspectives.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
I have over 13 years of experience as a creative professional and I'm very enthusiastic about passing on skills and knowledge to students of all ages. Class structure can be catered to the individual and homework optional or dependant on subject.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
I graduated in Digital Games, during my course I gave some classes for people with interest in this area, 3D Art in specific, from modeling to texturing and animation. I have experience with this subject and I always try to learn more in order to improve my classes and the content I pass to the students.
I 'll teach you basics. And i am gonna ask you actually that what you need exactly. You could interest in character animation or you would be like to learn only graphic designer needs. Or you wants to learn how to make instagram videos maybe.
My teaching methods are based in the development of my students sence of creativity and capacity to come up with new and consistent work. Most of the course time will be spent in practicing new skills and technics. In my opinion, students need time in class to practice what they were just thought in order master new skills, especially in this field.
Online or live workshop either in person or through skype or via projector. I will demonstrate how to e.g. sculpt a character or creature whilst the student follows along. I then check students work and mentor their progress. In some cases I will use team viewer or similar software to help the student remotely if live demonstration is not enough.
I mainly base courses on the practice that will allow the fide and able to learn software more easily, it is always more motivating to see his work evolve during the sessions. this method is very effective for building your future library.
I approach teaching through the student's needs. Though evaluation of his or her current reach of skill, a focus of study and needs can be ascertained and worked upon. From my experience I can offer the real world needs with insight, and every area can be flexibilized to reach side interests and additional stuff.
Building games (and programming in general) is about finding solutions for problems. This will be a common theme across lessons. I like to start tutor sessions by giving a brief overview of the subjects to be discussed and then go into some more detail on those subjects.
I believe in an open classroom as it certainly doesn't end at the door. I encourage different and all forms and ways of finding how each student may further grow their specific skill sets and how they will eventually work together as a whole.
I am passionate about teaching and helping students achieve their academic goals. I obtained a bachelors degree in computer science and a masters` degree in Software Engineering from the University of Southampton with a distinction.
I gear all sessions to suit the individual's needs, if you need booster classes for GCSE's, A-level, portfolio building for university application or art's foundation then we focus on areas you need enhancing. If for example, you are learning Photoshop from scratch then it is a set workflow with own time assignments, if it's a particular area you wish to study I gear it up to that.
I would like to know what you would like to learn, based on that we can plan lessons! I am a person with a lot of patience and I really enjoy helping people! My lessons are meant for everyone who wants to learn something from young to old.
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