My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
My method on teaching people at such a young age is quite the same, most of the time kids are generally very nervous and can break down to the intimidation of being in a room with strangers, I combat this in a few different ways.
I like to approach the student own project or propose one from beginning to end so we could develop all the competences needed for a successful design project , 3d printing operation , material selection and applying finishes to the prototype.
Base my teachings around all the game design experience I have and tricks to capture an addictive playing experience ever
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
I have over 13 years of experience as a creative professional and I'm very enthusiastic about passing on skills and knowledge to students of all ages. Class structure can be catered to the individual and homework optional or dependant on subject.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
I 'll teach you basics. And i am gonna ask you actually that what you need exactly. You could interest in character animation or you would be like to learn only graphic designer needs. Or you wants to learn how to make instagram videos maybe.
My teaching methods are based in the development of my students sence of creativity and capacity to come up with new and consistent work. Most of the course time will be spent in practicing new skills and technics. In my opinion, students need time in class to practice what they were just thought in order master new skills, especially in this field.
Online or live workshop either in person or through skype or via projector. I will demonstrate how to e.g. sculpt a character or creature whilst the student follows along. I then check students work and mentor their progress. In some cases I will use team viewer or similar software to help the student remotely if live demonstration is not enough.
I mainly base courses on the practice that will allow the fide and able to learn software more easily, it is always more motivating to see his work evolve during the sessions. this method is very effective for building your future library.
Building games (and programming in general) is about finding solutions for problems. This will be a common theme across lessons. I like to start tutor sessions by giving a brief overview of the subjects to be discussed and then go into some more detail on those subjects.
I believe in an open classroom as it certainly doesn't end at the door. I encourage different and all forms and ways of finding how each student may further grow their specific skill sets and how they will eventually work together as a whole.
I gear all sessions to suit the individual's needs, if you need booster classes for GCSE's, A-level, portfolio building for university application or art's foundation then we focus on areas you need enhancing. If for example, you are learning Photoshop from scratch then it is a set workflow with own time assignments, if it's a particular area you wish to study I gear it up to that.
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