My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
If you want to start your adventure in 3D printing world and you don't know how and with which 3D printer or If you have bought a 3D printer and you need troubleshooting (DIY or Industrial) I'm here to help you.
Cover Basics first Create a framework/outline for lessons - Lessons in stages Understand requirements and then deliver through interactive content, presentations, tutorials etc.
I'd want to know how much you know initially so we can work towards your improvement. If you have a project you'd want to imitate or learn how to create, we can work with that as a project. Through the completion of that project, I introduce the different tools to utilise. If not, we can always start with the basics, learning each tool and knowing what they do.
I like to take the approach of teaching a class slowly as possible, while most people are fast learners, there are others who take some time to learning, i like to make sure everyone is able to understand the lesson
I want to create a fun environment for learning just like I had when I myself was learning. I'll keep the discussions open, and focus on the basics before the advanced. I want everyone to understand what they're doing before moving forward.
Hi I'm a 3d artist who makes Video Games for a living, I have a Bachelor in Games Design. I can teach people who are wanting to learn how to make Game Art and I specialise in 3d. If you are wanting to start learning how to navigate 3d software I'm the person to come to! I can teach you how to model basic shapes and eventually advance to more complex creations.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
A combination of high tech approach and student-centered approach to learning. Demonstrating, Collaboration, and Interactive Teaching. Employing various technologies to assist students in the learning process, coaching and facilitating student learning including overall comprehension of the material. Measuring student learning through both formal and informal forms of assessment.
I tailor my lessons to the individuals needs and specific goals for a project and ensure that the underlying principles of the software are delivered throughout this process. The student can set their own goals and as a tutor I can ensure that they learn key concepts in pursuit of their goals.
I prefer One on One teaching and Cater to a kinaesthetic (Tactile Learning) method of learning Its not about the lecture It about experiencing the learning and having fun doing it, once a student has developed the basic skills they are encouraged to experiment and develop their own projects to design and will be assisted along the way.
I based my teaching methodology in Practical and Professoinal ways that are used nowadays that will make students immediately ready to work My gained experience while working in several companies, being part of different group projects and my general knowledge in many engineering fields lead me demonstrate strong ,practical engineering and projects management skills.
My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
I would like to have my classes to be interactive where everyone comes up with new things, 3D Printing is such a new field and there is no way one can know everything, it's best if we all come together and collaborate, there's exciting things happening everywhere.
I will base my classes on the fundamentals of each area for new people and advancing with each lesson, taking people who don't know much about 3d to a point where they can make something and leave people in a good place to be able to learn more technical details as well
A systematic approach, student-focused, adjusting the pace to the learner, covering the topics of interest, homework assignments. I would like to pass to the students exactly the knowledge they would like to use in their university/professional career. I can work both with individuals as well as with organized groups, both online and in person.
3D printing is quite new, but it has so much potential. I am a super nerd, so just tell me what you are interested in and I will plan our lessons accordingly. If you are not sure where to begin, I will create a lesson plan for you to look over and tell me what excites you.
I am a friendly person who's main goal is to improve myself and other people. Their are many different outcomes a person can work towards when learning to become a 3D Artist. My aim with students is to: explore/identify these outcomes, figure out how to reach them, and assess their practicality in the industry.
Start with the basics and find out the best learning method for the individual. People who are more focused Concept art do not need as much time in learning how all the technical parts to a project unless they require to do multiple roles within a company.
Based on the students' problem, and I'll try to find the solution.
Need to learn multimedia? I have the relevant skills and experience to get you up to speed, fast.
My teaching methodology based on , make the student search for a illustrated product that they think they can not be doing it .. and teach them to reach they same quality even better of the product .
MY TEACHING METHOD IS SIMPLE, I LIKE TO TEACH THE MOST IMPORTANT STUFF AT FIRST SO MY STUDENYS CAN GO ON AND START WORKING ON THEIR PROJECTS, HOMEWORK OR ASSESMENTS. I BASE MY TEACHING ON WHAT I'VE LEARNED AND WHAT I'VE CREATED OVER THE YEARS IN COLLEGE AND UNIVERSITY. IF YOU NEED TO LEARN SPECIFICS I WILL DESIGN CUSTOM MADE CLASSES FOR YOU TO LEARN EXACTLY WHAT YOU LOOK FOR.
My teaching methodology is based upon the production requirements. I mostly develop my curriculum based upon the industry standard so that the students are production ready, able to cope with the way how production pipeline works and deal with tight deadline.
My teaching methods are very interactive, involving, more practical and most importantly fun. My lesson objective is for every student to understand, why and what they are doing. I tend to start with the basics which are the principles and elements of art and design.
My teaching process is modelled after project based learning. Each lesson is reduced into a short hands-on exercises followed by a larger creative project. This approach ensures that each student 'learns by doing', learning problem solving and design skills and has been proven to work with past results in the HSC Multimedia subject.
on line classes as well as practicle
I teach students how to model and animate from image references and also teach introductions to the 3D Modelling programs, including Maya and Unreal Engine 4. This is geared towards beginners and intermediates alike. No prior experience required.
As I spend year learningnew technologies I have came across many ways of teaching and trasnefring the knowledge, I demonstrate the whole process briefly to demonstrate all the steps and sub steps then I fill ap with deep explanation and .
My teaching is friendly, interactive and based in your needs. Though I give group lessons, I think that an individual approach is good practice.
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